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81. Sticky:Notice: Investgation and Prize Item Freeze for Teams in ATXIII - in EVE Alliance Tournament Discussion [original thread]
Robert Caldera wrote: be honest and speaking up after the match, to CCP if needed. How bout that? DHB could speak up, why not the others? I would expect in the course of the investigation, the other players on the Hydramel team will be giv...
- by Captain Thunk - at 2015.09.16 16:34:38
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82. Sticky:Notice: Investgation and Prize Item Freeze for Teams in ATXIII - in EVE Alliance Tournament Discussion [original thread]
Bad Bobby wrote: That sounds like a pretty good case for assuming their innocence until some actual evidence is produced to the contrary, doesn't it? An accusation made by one of the team players on the Hydramel team led to the investigation ...
- by Captain Thunk - at 2015.09.16 16:25:34
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83. Sticky:Notice: Investgation and Prize Item Freeze for Teams in ATXIII - in EVE Alliance Tournament Discussion [original thread]
Helo Dhals wrote: This is literally why we can't have nice things. CCP puts together a tournament for pilots to test their mettle and instead, greed takes over and it becomes about how much you can get away with. Don't be surprised if the alli...
- by Captain Thunk - at 2015.09.16 15:53:50
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84. Sticky:Notice: Investgation and Prize Item Freeze for Teams in ATXIII - in EVE Alliance Tournament Discussion [original thread]
Andreus Ixiris wrote: All I have to ask is... can you please not pretend there's any other possibility ? If there's no tangible evidence that foul play occurred that's demonstrable as fact, CCP have no other choice. They can't find a group...
- by Captain Thunk - at 2015.09.16 06:48:44
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85. Sticky:Notice: Investgation and Prize Item Freeze for Teams in ATXIII - in EVE Alliance Tournament Discussion [original thread]
Eklykti wrote: So, when PL used the monkeysphere exploit, CCP said their logs show nothing. And now, whel PL **** overheated the fan, you are 'investigating'. It was never used in AT matches. PL is an honourable alliance.
- by Captain Thunk - at 2015.09.16 02:19:43
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86. I am returning - in Alliance and Corporation Recruitment Center [original thread]
Welcome back NJ Any corp that recruits him gets a true asset when he's back on form.
- by Captain Thunk - at 2015.09.03 09:45:36
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87. Alliance Tournament Ships - in EVE Alliance Tournament Discussion [original thread]
Mordirth wrote: In regards to collusion, i understand it is hard to prove but without an event showing collusion it would be like judging guilty before any crime happened (psychopass) and that can't really be done yet nor should it be done. But...
- by Captain Thunk - at 2015.08.25 00:36:58
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88. Alliance Tournament Ships - in EVE Alliance Tournament Discussion [original thread]
Mordirth wrote: Also if you can *PROVE* that there is something against the rules going on or something underhanded which CCP disagrees with then yes something should be done, but if you cannot PROVE it then nothing should be done. Which btw i...
- by Captain Thunk - at 2015.08.24 22:35:24
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89. ContractItems.xml producing strange results with valid Contract IDs - in EVE Technology Lab [original thread]
This is a known bug. I spoke to Foxfur about it a year or so ago. I can't remember the exact specifics offhand, but it's something along the lines of being unable to find the contracts that are available to you properly - the list is fine, but th...
- by Captain Thunk - at 2015.05.27 09:50:34
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90. Request: make ship inventory part of /char/assetlist and /char/bluep... - in EVE Technology Lab [original thread]
Ugurtan wrote: nts Currently stuff you log out with is not displayed, neither in /char/assetlist nor in /char/blueprints. Please consider adding it, so overparanoid wormhole people who like to build stuff can still see their blueprints. ...
- by Captain Thunk - at 2014.11.11 03:30:42
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91. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Not read all pages, so sorry if it's been mentioned. CharacterSheet API only shows the first 5 implants (not the hardwirings) It's supposed to show all 10 I've confirmed this with raw API and a character that I know has hardwirings in. Also, wi...
- by Captain Thunk - at 2014.11.06 11:03:35
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92. Phoebe 1.0 SDE is out. - in EVE Technology Lab [original thread]
Seriously, the datadump needs to a unified structure. It's ridiculous with yaml parts, mssql parts and sqlite parts. Being dependent on effectively one or two guys to convert it into something people can use is stupid
- by Captain Thunk - at 2014.11.01 07:25:10
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93. Monitor local in a system with api? - in EVE Technology Lab [original thread]
I'd imagine that'd be highly unlikely, as that would just make bot creation and tools to aid warning of incoming threats too easy, taking all of the fun out of the game.
- by Captain Thunk - at 2014.06.01 16:43:00
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94. Missed transactions in WalletJournal API - in EVE Technology Lab [original thread]
I don't know if it still does it, but you used to have to order the list yourself, it isn't sent in consecutive transactions - so the transactions you're looking for maybe there, it's just you're assuming they aren't as the last transaction is fro...
- by Captain Thunk - at 2014.05.30 10:29:00
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95. Fetching corps not in alliances - in EVE Technology Lab [original thread]
You can resolve the name into it's corporationID using the /eve/CharacterID.xml.aspx API. Documentation (yeah, it says characterID, but works with characters/corps/alliances and stuff like that)
- by Captain Thunk - at 2014.02.17 17:09:00
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96. A simple listof API improvements/fixes - in EVE Technology Lab [original thread]
Wars. I was recently asked to produce a page to list current and pending wars for a certain warmongering alliance, knowing that wars with registered with notifications, I didn't forsee much of a problem. However, it is impossible to generate a t...
- by Captain Thunk - at 2014.02.11 12:13:00
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97. Sticky:CREST Killmails Endpoint - in EVE Technology Lab [original thread]
FoxFour is definately the best Furry Dev
- by Captain Thunk - at 2014.02.11 11:48:00
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98. A simple listof API improvements/fixes - in EVE Technology Lab [original thread]
Bug: /char/ContactList.xml.aspx The XML definition lists: contactID,contactName,inWatchlist,standing,contactTypeID However only 4 of the 5 are ever listed: contactID,contactName,standing,contactTypeID inWatchlist is missing. I presume this bug...
- by Captain Thunk - at 2014.02.05 13:32:00
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99. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Rob Crowley wrote: Desmont McCallock wrote: The description for the values can be found in the 'dgmAttributeTypes' table, column "displayName" (ship bonuses are with categoryID = 7) although some lack a proper 'displayName' (e.g. eliteBonusH...
- by Captain Thunk - at 2014.01.29 08:21:00
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100. A simple listof API improvements/fixes - in EVE Technology Lab [original thread]
CCP FoxFour wrote: 5 after a very quick and not very educated look at the code it looks like that definitely shouldn't work and I don't know about effort to reward for making it work. Why the hell you still using a legacy key? I don't, but ...
- by Captain Thunk - at 2014.01.24 15:57:00
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